Monday, February 27, 2012

Nationals.. What will you be playing??

A lot is going on in yugioh at the moment. March format has been confirmed. Some of the craziest reprints are set to be released in the next few months. A new set in may and hidden arsenal as well. So that bring the question is what will you be playing at nationals that's in july.

The big three right now are clear options to be played at the big events. The best of the three right now would probably have to be dino rabbit. It's a close call between wind-ups and inzektors. Not every player will want to follow the meta.

So what decks do you think will pick up steam with everything on its way in the next few months??? Any decks that could become tier overnight a little later down the road?? Let me know what you guys think.

Thanks for reading

U

Thursday, February 23, 2012

If you want success in the upcoming format...

hello everyone

after analyzing the next banlist, its not difficult to see what will be the meta during the next 6 months (unless Konami made an emergency banlist).

the triad has been stablished even before March. every smart player should know that wind-ups, inzektors and dinorabbit decks will be the ones that will mostly top.

so the easiest deck you can make of those three is inzektors; it is the one i decided to make of those three. if you want a decklist go to previous posts.

the problem is that, despite of which of those decks you want to run you will need the cards to counter inzektors, dinorabbit and wind-ups. those cards are Maxx C, Effect veiler and Zenmaines.

if you dont have those cards, it will be very difficult to counter dinorabbit and wind-ups, but with veiler (the cheapest of those 3 cards), you can counter inzektors and half-counter wind-ups.

what about the "tier 2" decks, such as SixSams, GKs (royal tribute is a pain in the ass), HERO variants? those decks can fight perfectly against the Triad mentioned avobe, but you will have to include a pair of techs (the most poular is fiendish chain) and make your best side deck choices to success against those decks.

another issue that you have to take into account is speed. the Triad has too many speed; dinorabbit and wind-ups have a highly strong Turn 1. inzektors are the slowest of those three, but they use their Turn 1 to send Hornet to grave or add Dragonfly or Centipede to its hand. so in a couple of turns, those decks can wreck you completely and make some pluses without effort.

the deck i most know about is inzektors. so to build an inzektor deck (as budget as possible), you will need 4 engines:

inzektor engine: 3 hornet, 3 dragonfly, 3 centipede, 1 giga-mantis (if you want a budget, mantis is optional)

milling engine: 1 or 2 mystic tomato (1 if you run 2 card trooper), 1 armagedon knight, 2 card trooper.

milled engine: 2 call of the haunted (maybe 3 from March 2012; to be cahined to MST and destroy card trooper/sangan, or to bring back a milled inzektor and make some pluses), BW zephiros the elite (i havent even tested it yet, but maybe is an excelent choice to bounce one of your inzektors if they got veilered, of to bounce a CotH), 2 necro gardna (excelent to protect your inzektors from be attacked, also it is lvl 3, to perform the infamous rank 3 xyz), sangan (return it with an MSTed CotH and get a free search)

synchro engine: even with the raise of xyz and konami forcing us to play them, synchros are an important part of this deck. i only run 4 tuners, 3 effect veiler and 1 AG birdman. veiler can be back to the field to summon armory arm together with any inzektor, and both monsters be banished for the BLS+armory arm OTK. birdman is very good to save you veilered dragonfly, returning it to your hand; it also can perform som eplays thet will wreck your opp, such as: dragonfly eff, centipede eff, search for giga mantis, bounce dragonfly to perform the dragonfly+mantis combo next turn, go into any lvl 6 syncho (preferably undergound arachnid to take one of your opps monsters, most of times, zenmaines)or rank 3 xyz (zenmaines or leviathan). if your opp controls an important monster (grapha, JD), dont use centipede eff, bounce dragonfly, and synchro summon Locomotion R Genex to gain control over your opp monster. maybe i should run 2 birdman instead of 1, since the popularity of veiler and fiendish chain is increasing.

after adding those engines, just splash some magic and trap cards and you will have your "budget" inzektor deck. you can try different builds, putting more traps, removing 2 card trooper and 2 necro gardna, and including 2 raiohs.

thats all for today.

greetings

Sunday, February 19, 2012

Konami's money hungry antics becomes clear.

The official OCG banlist has been revealed. Its automatically says money when you look at it. Nothing major was hit besides plants, tg, and agents. Inzektors, wind-ups, and rabbit still exist at full power. Hell, inzektors can make more reckless plays now that call is unlimited. Warnings are probably gonna be worthless. A structure deck card was finally hit despite all of those who said konami would never do it .

This isn't completely about the banlist this is about konami's money hungry antics becoming clear to see. (Note the title lol)  Konami has always been about money and we all knew this.  To think it would get this bad is not really surprising but quite annoying though. It forces players to pick decks that everyone is playing to keep up. Synchrocentric decks (stupid name) are no longer viable. Tengu at two is still playable but in the eyes of most players, it just became dead. I got so many calls about the tengu alone. Every call was basically "why put tengu at two? They might as well have banned it. No one is gonna play it at two." Inzektors are a force to reckon with. They gain advantage for free almost. They weren't touched. Wind-ups loops your opponents hands leaving them no outs. They weren't touched. Rabbit specials a walking 2400 attacking solemn judgment for almost nothing. Not a finger!! Why?? Konami wants money. This game isn't so much about the players as whats in their pockets. If you expect to continue to play at a competitive level, your gonna have to spend money and play the obvious.

All I can hope is that Cardfight Vanguard! get stateside soon. Its looking like a better game than yugioh is becoming. When games are less concerned with players and have other ideas instead. It loses players to games about the players. Yugioh is definitely gonna start to lose players if something isn't done soon. I personally feel banlist should be up to the players. The players are what keep the game going. You keep them happy, you keep the game going. Simple as that.

Thanks for reading.

PS if anyone knows anything about cardfight coming stateside, shoot me an email. Would to be in the loop on that.

Monday, February 6, 2012

YGO weekend's report

hello everyone

after this weekend's locals. inzektor didnt managed to top because of side deck. the build is fairly well, almost excelent, but the chances of being veiler'd and shadow imprisoned are too high. necro gardna is madness, as well as mystic tomato and call of the haunted.

BUT, i cannot play dimensional fissure as soon as possible in games 2 and 3, because i have multiple graveyard reliant cards (some of them are sided out, of course).

on friday, ended 2-2, on saturday, my brother ended 2-2 due to hitting the wrong card with hornet, but that's the game about, luck. instead of inzektors, i played heroes, teching 2 divas and 3 guaibas (giving room for easy nova master and laggia/dolkka plays); it worked pretty well against everything (i topped and the top shared the prize).

as trading corcerns, my brother and me traded for 3 rykos, 3 lylas, 3 pulsar, 3 red eyes, 3 chaos sorcerer, 3 darkflare dragon, 3 wyvern, 1 hornet and 1 tour bus, only throwing useless sh*t.

after that, we tested the new dragon deck, which needs some cards (depending of the version) to get rid of spirit reaper. the fact is that there are too many staples in this deck, as:

3 wyvern
3 pulsar
3 red eyes
1 BLS
1/2 chaos sorcerer
3 divine dragon aprocalips
3 effect veiler
milling engine (maybe 2 troopers, 2 ryko, 1 charge, and 2 call of the haunted to recycle milled monsters)
1 sangan
3 dimensional alchemist (testing those dudes because they work pretty well and can take ur banished monsters if COTH is chained to MST).

that's 26 monsters, but i want to make room for dandylion, debris dragon and 2 or 3 dragon ravine to make the deck faster and to make synchros as stardust, scrap drago, trishula, orient dragon and so. i will test the deck more and i will post the results.

apart from that, this saturday will be the ORCS tournament or something like that. in which the prizes are: 1 bag, some deck boxes, 12 boosters for the winner and something else. my team is cospiracing to manage all of us to top 4 (since we're four dudes), that is, winning all games.

thats all what you will get from me today.

greetings

Thursday, February 2, 2012

Tour Guide Reprint!!

I awoke to being bored, decided to wonder around the interwebz and what do I stumble upon. Battle Pack: Epic Dawn!!! This pack is a god-send for the TCG. High value cards being dropped to something like a shiny named rare! Also with this pack, we will finally get Gemknight Pearl. A 2600 attacker exceed and no effect. Best part, its after the ban hammer is dropped. OCG look out for your tour guides, they're probably coming soon as well.